Creating 3d sloped floors

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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InsanityBringer
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Creating 3d sloped floors

Post by InsanityBringer »

Firstly, I know you cannot define a transparent sloped 3D floor.

How do you make the 3D floors appear? I tried 0 and 255 in the alpha arg, but it still wouldn't appear. The documentation didn't seem to say anything about this.
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Logan MTM
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Post by Logan MTM »

Maybe you don't understand the 3D Slope logic!
I'd spend an full day to got it!
Post the wad or something here!
So as you read this know my friends I'd love to stay with you all.
Please smile when you think of me. My body's gone that's all...
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KeksDose
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Post by KeksDose »

First, you (sadly) can't define translucent (Edit: SLOPED!!! SLOPED!!!11) 3D floors.
Hope it isn't too complicated -> So now in clear text: The sectors must line up.
Just set the alpha to 255 and the type to 1. Easy. If it still doesn't work, post the WAD please =D
Last edited by KeksDose on Thu Jun 21, 2007 13:21, edited 1 time in total.
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Enjay
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Post by Enjay »

You might find some useful info here. There are download examples on page 1 and 2 as well.

http://forum.drdteam.org/viewtopic.php?t=1696
KeksDose wrote:First, you (sadly) can't define translucent 3D floors.
Just to be clear, you can't define sloped translucent floors (AFAIK) but normal flat ones are possible.
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Phobus
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Post by Phobus »

A sloped translucent 3D floor is indeed impossible, but a translucent 3D floor is possible.
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KeksDose
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Post by KeksDose »

OOPS! I knew translucent 3D floors were possible, but I forget the sloped :oops:
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