My custom monster and custom weapon both use it and it works fine in regular Zdoom.
Meanwhile, I loaded the Weapons Resource Wad into GZdoom, and it worked fine, despite the fact that A_ReFire appears millions of times in its DECORATE.
I am using a modified IWAD. I know that's a no-no, but I'm not distributing it, and it makes editing easier for me. Is this the problem maybe?
Since I'm a GZdoom n00b and half, I figured maybe it's looking for something else.
Code: Select all
MONSTER
states
{
Spawn:
PLAY A 4 A_Look
PLAY A 4
goto Spawn
PLAY A 4 A_Look
PLAY A 4
PLAY A 4 A_Look
PLAY B 4
PLAY B 4 A_Look
PLAY B 4
goto Spawn+3
See:
PLAY ABCD 4 A_Chase
loop
Pain:
PLAY G 4
PLAY G 4 A_Pain
goto Spawn+3
Missile:
PLAY E 4 A_FaceTarget
PLAY F 6 bright A_SPosAttack
PLAY A 4 A_FaceTarget
PLAY A 0 A_ReFire
PLAY F 6 bright A_SPosAttack
PLAY A 4 A_FaceTarget
PLAY A 0 A_ReFire
goto Missile+4
goto See
This DECORATE code has worked fine in Zdoom. Maybe GZdoom is based off a different version of the current Zdoom?