Grafs got a good way of defining models but it would be easier to put model frames straight into a decorate file, no sprites at all, or both.
I think Doomsday does something like this with its .ded files.
Adding GL Lights straight into decorate too, having the ligths defined in a seperate gldefs file but applying them to states in decorate.
Or will this DoomScript do all that?
ModelDefs and GLDefs in decorate
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