[1.0.27] Freeze when walking to church in TCotD2
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- Nash
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[1.0.27] Freeze when walking to church in TCotD2
I am playing the final release of this mod, downloaded from Torm's site.
Near the start, just keep walking until you reach the woodfire with a dead body and the pistol.
Now head left to the church. GZDoom freezes.
Near the start, just keep walking until you reach the woodfire with a dead body and the pistol.
Now head left to the church. GZDoom freezes.
- Nash
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Okay it only happens when your gl_light_ambient is initially 0 at program startup, then you change it and walk to the church. So to accurately reproduce this...
1) gl_light_ambient 0
2) Quit GZDoom
3) Run the WAD again
4) gl_light_ambient 128 or 256 (these are the ones I tried, possibly may be any number > 0)
5) Walk to church
1) gl_light_ambient 0
2) Quit GZDoom
3) Run the WAD again
4) gl_light_ambient 128 or 256 (these are the ones I tried, possibly may be any number > 0)
5) Walk to church
- Nash
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- Mortarion
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ok, since this seems to be the city of the damed bug's topic:
when I leave the beach at the start, then head towards the wilderness, just after(or somtimes right on) the encounter with the first vulgar, the game crashes and tells me that it tried to read an adress of 000000001 or somthing like that.
running it with zdoom 2.2.0 works okay(just kills me so I have to resurect and dosent show gzdoom features)
any help/ideas?
info:
Im running windows vista basic and the version of gzd that works like zd 2.2.0(cant remember the version number)
just redownloaded the newest gzd and will test when I get home, I'll post to tell the results and if I still need help(no offence, but I hope not!)
when I leave the beach at the start, then head towards the wilderness, just after(or somtimes right on) the encounter with the first vulgar, the game crashes and tells me that it tried to read an adress of 000000001 or somthing like that.
running it with zdoom 2.2.0 works okay(just kills me so I have to resurect and dosent show gzdoom features)
any help/ideas?
info:
Im running windows vista basic and the version of gzd that works like zd 2.2.0(cant remember the version number)
just redownloaded the newest gzd and will test when I get home, I'll post to tell the results and if I still need help(no offence, but I hope not!)
It's Arma-goddamn-M*****ing-geddon.
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ok, here we are: [spoiler][/spoiler]
and so forth
Code: Select all
Code: C0000005 (Access Violation - tried to read address 00000008)
Address: 052D9E2A
Flags: 00000000
Windows NT 6.0 Build 6000
GS=0000 FS=003b ES=0023 DS=0023
EAX=00000000 EBX=00000001 ECX=05f35cc8 EDX=00000000
ESI=05f2bca8 EDI=00314ee0
EBP=00008866 EIP=052d9e2a ESP=0012fc90 CS=001b SS=0023
EFlags=00210246
CF- PF+ AF- ZF+ SF- TF- IF+ DF- OF- NT- RF+ VM- AC- VI- VP-
FPU State:
ControlWord=027f StatusWord=4020 TagWord=ffff
ErrorOffset=050873fd
ErrorSelector=0199001b
DataOffset=05171e6c
DataSelector=ffff0023
Cr0NpxState=00000000
MM0=0000000000000000
MM1=0000000000000000
MM2=ffffff0000000000
MM3=0000000000000000
MM4=0000000000000000
MM5=05f2bca800314ee0
MM6=0000886600000000
MM7=000000230012fc90
Running threads:
00001524 at 052d9e2a*
000013a0
000017bc
0000119c
00001248
000011b8
000012b0
000016c0
Loaded modules:
00400000 - 00769fff gzdoom.exe
77760000 - 7787dfff ntdll.dll
76ca0000 - 76d77fff kernel32.dll
76eb0000 - 76efafff GDI32.dll
76020000 - 760bdfff USER32.dll
76f00000 - 76fbefff ADVAPI32.dll
76fc0000 - 77082fff RPCRT4.dll
74d20000 - 74eb3fff COMCTL32.dll
76ba0000 - 76c49fff msvcrt.dll
77930000 - 77984fff SHLWAPI.dll
760d0000 - 76b9dfff SHELL32.dll
778b0000 - 77923fff comdlg32.dll
77480000 - 775c3fff ole32.dll
73d00000 - 73d06fff WSOCK32.dll
76d80000 - 76dacfff WS2_32.dll
77880000 - 77885fff NSI.dll
74670000 - 746a2fff WINMM.dll
772e0000 - 7736bfff OLEAUT32.dll
74630000 - 74667fff OLEACC.dll
10000000 - 101a6fff fmodex.dll
74fb0000 - 74fc4fff MSACM32.dll
6d070000 - 6d13afff OPENGL32.dll
71fa0000 - 71fc2fff GLU32.dll
6e850000 - 6e935fff DDRAW.dll
6e840000 - 6e845fff DCIMAN32.dll
775d0000 - 77758fff SETUPAPI.dll
73660000 - 7366bfff dwmapi.dll
77890000 - 778adfff IMM32.DLL
76db0000 - 76e76fff MSCTF.dll
760c0000 - 760c8fff LPK.DLL
77370000 - 773ecfff USP10.dll
6da40000 - 6dab3fff riched20.dll
74ce0000 - 74d1efff uxtheme.dll
75110000 - 75118fff wtsapi32.dll
75e80000 - 75ea3fff WINSTA.dll
75eb0000 - 75ec3fff Secur32.dll
74ec0000 - 74eeffff wdmaud.drv
751e0000 - 751e3fff ksuser.dll
751f0000 - 751f6fff AVRT.dll
74bd0000 - 74bf6fff MMDevAPI.DLL
773f0000 - 77473fff CLBCatQ.DLL
75120000 - 7514cfff WINTRUST.dll
758b0000 - 759a0fff CRYPT32.dll
75a00000 - 75a11fff MSASN1.dll
75ed0000 - 75eedfff USERENV.dll
76e80000 - 76ea8fff imagehlp.dll
74480000 - 744a0fff audioses.dll
742e0000 - 74345fff audioeng.dll
75f80000 - 75f86fff PSAPI.DLL
752c0000 - 752c8fff msacm32.drv
74fa0000 - 74fa6fff midimap.dll
6e450000 - 6e482fff dinput8.dll
742b0000 - 742b8fff HID.DLL
04ed0000 - 0511afff ig4icd32.dll
052b0000 - 0543afff *ig4dev32.dll
73580000 - 73585fff IconCodecService.dll
741a0000 - 74251fff WindowsCodecs.dll
Bytes near EIP:
052D9E1A: 85 d2 74 0a 8b 41 10 c1 e0 04 03 c2 eb 02 33 c0
052D9E2A: 81 78 08 00 01 00 00 75 07 8b 48 0c 85 c9 74 03
052D9E3A: 32 c0 c3 b0 01 c3 83 ec 08 56 8b 74 24 10 57 8b
Possible call trace:
052d9e2a BOOM
005a4bb5 call [006fc66c]
005A5574 call 005A4A00
005A63CD call 005A5540
005a5584
005A63CD call 005A5540
005A7ABD call 005A5E10
005A7DF5 call 005A7930
004189cc
00419B56 call 004186E0
005e78e0
005E79AB jmp 004C15D0
004E2662 call 0041A430
004e18b0
005EB513 jmp 0040A0D0 => jmp 0043A5D0
004E296E call 004E2320
005D2AC8 call 004E28F0
005d2130
005d2b36
Stack Contents:
0012FC90: 04ef7268 051711f0 04ef7c2e 051711f0 hr······.|······
0012FCA0: 00322f01 03c7d840 0664c340 00000000 ·/2·@···@·d·····
0012FCB0: 00314ee0 0012fdac 050c80a8 00000000 ·N1·············
0012FCC0: 04ef8022 0012fce0 005a4bbb 00000001 "········KZ·····
0012FCD0: 00008866 0012fce0 03c7d840 005a5579 f·······@···yUZ·
0012FCE0: 00000001 00322f01 00000001 03c7d680 ·····/2·········
0012FCF0: 00322f01 005a63d2 00322f00 00000000 ·/2··cZ··/2·····
0012FD00: 0075b734 005a5586 00000001 fff3bbe0 4·u··UZ·········
0012FD10: 00322f00 005a63d2 00000000 00000000 ·/2··cZ·········
0012FD20: 0075b734 005a7ac2 03c49068 006a46a0 4·u··zZ·h····Fj·
0012FD30: 4fc3bc16 472de100 005a7dfa 42b40000 ···O··-G·}Z····B
0012FD40: 3fcccccd 3fcccccd 00000001 00000280 ···?···?········
0012FD50: 00648f88 00000000 004189ce 006a46a0 ··d·······A··Fj·
0012FD60: 00000004 00000001 00000003 0012fdb8 ················
0012FD70: 00000004 00000000 fffff811 00000000 ················
0012FD80: 00000000 00000000 00000000 00419b5b ············[·A·
0012FD90: 78aec63f 00000004 04aacbf0 00000003 ?··x············
0012FDA0: 00000003 0000026b 0012fd90 0012fde0 ····k···········
0012FDB0: 005e78e0 00000000 00000000 78aec647 ·x^·········G··x
0012FDC0: 000000e8 000001f0 0012fe60 00000000 ········`·······
0012FDD0: 014fbdf4 00000000 00f91f28 0012fe60 ··O·····(···`···
0012FDE0: 0012fe54 005e79b0 00000000 004e2667 T····y^·····g&N·
0012FDF0: 78aec5e7 00001770 00000002 00400000 ···xp·········@·
0012FE00: 00000000 00000000 000001f0 0000015c ············\···
0012FE10: 00000001 000f4240 002400c4 00000000 ····@B····$·····
0012FE20: 004e18b0 00000000 00000000 00400000 ··N···········@·
0012FE30: 0397052f 00010003 00000000 00000000 /···············
0012FE40: 00621ef0 00400000 76ca0000 014f07d4 ··b···@····v··O·
0012FE50: 0012fdf0 0012ff90 [/spoiler]005eb518 00000000 ··········^·····
0012FE60: 00646463 00000000 00000000 00000000 cdd·············
0012FE70: 00000000 00000000 00000000 00000000 ················
0012FE80: 04010401 0000007c 007e00a0 00000000 ····|·····~·····
0012FE90: 00000000 00000000 00000000 00000000 ················
0012FEA0: 00000000 00000000 00000000 00000000 ················
0012FEB0: 00000000 00000000 00000000 00000000 ················
0012FEC0: 00000000 00000000 00000020 00000500 ········ ·······
0012FED0: 00000320 00000000 0000003c 00000000 ·······<·······
0012FEE0: 00000000 00000000 00000000 00000000 ················
0012FEF0: 00000000 00000000 00000000 78aec5e7 ···············x
0012FF00: 0012ffa0 004e2973 00000001 005d2acd ····s)N······*]·
0012FF10: 00400000 00000000 0024205d 00000001 ··@·····] $·····
0012FF20: 78aec427 00000000 00000000 7ffd4000 '··x·········@·
0012FF30: 00000044 00242668 00255c80 0025e300 D···h&$··\%···%·
0012FF40: 00000000 00000000 00000000 00000000 ················
0012FF50: 00000000 00000000 00000000 00000001 ················
0012FF60: 00000001 00000000 ffffffff ffffffff ················
0012FF70: ffffffff c0000005 00000000 00000006 ················
0012FF80: 00000000 00000000 0012ff20 0012f8c0 ········ ·······
0012FF90: 0012ffdc 005d2130 78da375f 00000001 ····0!]·_7·x····
0012FFA0: 0012ffac 76ce3833 7ffd4000 0012ffec ····38·v·@·····
0012FFB0: 7779a9bd 7ffd4000 00129700 00000000 ··yw·@·········
0012FFC0: 00000000 7ffd4000 c0000005 76d35984 ·····@······Y·v
0012FFD0: 76d35984 0012ffb8 0012f8b0 ffffffff ·Y·v············
0012FFE0: 77768bf2 777a99e4 00000000 00000000 ··vw··zw········
0012FFF0: 00000000 005d2b36 7ffd4000 00000000 ····6+]··@·····
and so forth
It's Arma-goddamn-M*****ing-geddon.
- Graf Zahl
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- Mortarion
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- Enjay
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I don't suppose this will help much as I suspect it's related to the buzzing sound bug rather than the one in this thread. Anyway, I loaded up TCoTD2 a few times and have had no problem going into the church. However, when I quit, there was a crash dialogue waiting for me. Also, The GZdoom little console window (like the one you normally see at game startup) stayed on screen some time (maybe 30 seconds) after I saved the crash report.
This was with my build of r123
Like I said, probably not much help, but here's the crashlog.
This was with my build of r123
Like I said, probably not much help, but here's the crashlog.
- Enjay
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I repeated with a debug version and, again, I was able to walk in and out of the church but when I quit the debugger gave me this - which does look like it's pointing at the sound code rather than anything else.Enjay wrote:I don't suppose this will help much as I suspect it's related to the buzzing sound bug rather than the one in this thread.
[spoiler]

Is that any help in tracking down the further info needed on the sound problem? (I'm going to guess that you got something similar yourself, so probably not.)
- Mortarion
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@Enjay: If you would move the message box out of the way the screenshot would be more useful. It obstructs vital information. Just close it before making a screenshot.
But this is a crash I also got elsewhere and already mentioned on the ZDoom forum here
@Mortarion: That bug is new and only appears in the very latest revisions. It has nothing to do with Vista.
But this is a crash I also got elsewhere and already mentioned on the ZDoom forum here
@Mortarion: That bug is new and only appears in the very latest revisions. It has nothing to do with Vista.
- Enjay
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OK, I thought it was probably the same problem that you had mentioned over at Zdoom. Thanks also for letting me know about the dialogue. I left it there (and tried to place it in the least problematic place) just in case it contained important information that perhaps wouldn't be obvious from elsewhere on the screen. I'll know just to get rid of it in future. 
