It goes like this:
Code: Select all
glowingflat LAVA1
{
color "FF A0 00"
Intensity 0.8 // (Ranges from 0 to 1, floating point.)
}


Discuss.
Moderator: Graf Zahl
Code: Select all
glowingflat LAVA1
{
color "FF A0 00"
Intensity 0.8 // (Ranges from 0 to 1, floating point.)
}
http://forum.drdteam.org/viewtopic.php?t=2569StrikerMan780 wrote:Oh, and by the way, for the love of god; Fix Glowing Flats on Sloped Walls! The bugs ruin the atmosphere of a map of mine due to the fact I need to remove glow to prevent the bugs in the first place! O_o![]()