[1.0.29]Transfer heights + Portal cause visual problems

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Vader
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[1.0.29]Transfer heights + Portal cause visual problems

Post by Vader »

As the title says, these two features in combination can cause visual glitches.
Here is an example of what can happen:
Image

After some time figuring out the problem, I came to following conclusion:
If you have a sector with deep water, faked by using the transfer_heights method, and have a stacked sector directly next to the deep-water sector, it will definitely cause problems.
You can put an additional sector in between the portal and the deep water and the proble is gone!

I could imagine this is just another limitation of the stacked sector feature, but it works fine in Zdoom on the other hand.

I've included a little example wad to show the problem:

Edit:
i forgot to mention, that the visual anomalys only appear, as long as you are below the fake floor!
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Graf Zahl
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Re: [1.0.29]Transfer heights + Portal cause visual problems

Post by Graf Zahl »

Another old one that can finally be retired. :)
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