[fixed][0.9.2] Hexen, Map03 glitches...

Bugs that have been resolved.

Moderator: Graf Zahl

Locked
User avatar
Lexus Alyus
Posts: 95
Joined: Mon Aug 29, 2005 16:17
Location: Nottingham, UK
Contact:

[fixed][0.9.2] Hexen, Map03 glitches...

Post by Lexus Alyus »

I was playing through hexen in your port and everything was fine until I got to Map03 (The guardian of fire). I dunno what caused it but my weapon and its sprites (I was the cleric and had the serpent staff) just vanished. At the same time the status bar went screwed up and wall textures appeared to scroll... very bizzare indeed...

I suspect it might have something to do with lava as it first happened at the beginning when I ran into the lava pit that destroys the floor and raises.

:twisted:
User avatar
Hobbs
Posts: 61
Joined: Sun Aug 07, 2005 22:15

Post by Hobbs »

Lexus, uh, that is weird. I played all the way through Seven Portals last night (the whole hub that is), and didnt have any problems. Then again you probably have several differences than I, one being you most likely have an updated IWAD and I don't.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

This looks more like a driver problem. I played through the first 2 hubs of Hexen in one session last week and the game never screwed up, even after continuously running for almost 2 hours.
User avatar
Lexus Alyus
Posts: 95
Joined: Mon Aug 29, 2005 16:17
Location: Nottingham, UK
Contact:

Post by Lexus Alyus »

Hmmm... bizzare... I'll see if it happens again... might have been a one of thing... could be my shit graphics card :D.

:twisted:
Phoenix
Posts: 30
Joined: Wed Aug 31, 2005 8:17

Post by Phoenix »

happens to me too. more ATI junk?
User avatar
Paul
DRD Team Admin (Inactive)
Posts: 1058
Joined: Thu Jun 30, 2005 13:30
Location: Poland - Grojec / Radom
Contact:

Post by Paul »

Yup, same stuff here. It only occures when looking at the flowing magma in the middle of the fire room, from whatever place.

Also, to avoid Confusion, this is map 04, not 03 ;) (Guardian of Fire it is)

Radeon 9200 SE 64 MB
Directx 9.0
Athlon 1 GHZ
512 DDRam

Proof: (I was playing as the fighter, without dyn lights)
Image
Image
I also tried messing with Open GL display settings on different settings. No help.
User avatar
Hobbs
Posts: 61
Joined: Sun Aug 07, 2005 22:15

Post by Hobbs »

:puke:
Let me grab lappy and get there real quick like. I'll edit with what I find.

EDiTAGE FOR GREAT JUSTICE: ***NOT AN ATI SPECIFIC PROBLEM*** That said I played to the Guardian of Fire (Which most certainly isn't MAP03 BTW, its MAP04). So I do this on my laptop, which has an ATI "card" in it, and I have no problems. Runs without a hitch. Then I go and do the same thing on my desktop, which has a nVidia card, and I get the same sort of glitch. Weird. Hope that helps ya Graf.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

Fixed (I forgot to pop a texture matrix from the stack and as a result everything that was drawn afterward got screwed... :()
Locked

Return to “Closed Bugs”