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Dynamic (non-static) light problem

Posted: Wed Jan 02, 2008 0:23
by ellmo
Something really weird is going on in my maps.

Most (like 90%) of the flickering and pulsing dynamic lights, that I put on the maps via Doombuilder, just don't work.

They either stick to the highest or the lowest given intensity value. So they act kinda like malfunctioning static lights.

What seems to be the problem?

Posted: Wed Jan 02, 2008 3:58
by luminance
Hmm did you try activating them via ACS with Thing_Activate(tid);?

I remember having to do this to get them to work once..

Posted: Wed Jan 02, 2008 14:51
by ellmo
No it wasn't the case.
That's what you get when you read only 10% of the documentation: 90% failure chance :D

Dynamic lights that change in time, require thing's ANGLE as their sixth argument, to determine how fast they change. Now I know, why some of the lights did work, and others didn't.

Posted: Wed Jan 02, 2008 15:35
by Graf Zahl
Good to know. So it was just a misunderstanding.