Dynamic (non-static) light problem
Posted: Wed Jan 02, 2008 0:23
Something really weird is going on in my maps.
Most (like 90%) of the flickering and pulsing dynamic lights, that I put on the maps via Doombuilder, just don't work.
They either stick to the highest or the lowest given intensity value. So they act kinda like malfunctioning static lights.
What seems to be the problem?
Most (like 90%) of the flickering and pulsing dynamic lights, that I put on the maps via Doombuilder, just don't work.
They either stick to the highest or the lowest given intensity value. So they act kinda like malfunctioning static lights.
What seems to be the problem?