Something really weird is going on in my maps.
Most (like 90%) of the flickering and pulsing dynamic lights, that I put on the maps via Doombuilder, just don't work.
They either stick to the highest or the lowest given intensity value. So they act kinda like malfunctioning static lights.
What seems to be the problem?
Dynamic (non-static) light problem
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- ellmo
- DRD Team Admin (Inactive)
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- Joined: Thu Jun 30, 2005 13:30
- Location: Poland, Poznan
- ellmo
- DRD Team Admin (Inactive)
- Posts: 237
- Joined: Thu Jun 30, 2005 13:30
- Location: Poland, Poznan
- Graf Zahl
- GZDoom Developer
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