Dynamic (non-static) light problem

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ellmo
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Dynamic (non-static) light problem

Post by ellmo »

Something really weird is going on in my maps.

Most (like 90%) of the flickering and pulsing dynamic lights, that I put on the maps via Doombuilder, just don't work.

They either stick to the highest or the lowest given intensity value. So they act kinda like malfunctioning static lights.

What seems to be the problem?
luminance
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Post by luminance »

Hmm did you try activating them via ACS with Thing_Activate(tid);?

I remember having to do this to get them to work once..
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ellmo
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Post by ellmo »

No it wasn't the case.
That's what you get when you read only 10% of the documentation: 90% failure chance :D

Dynamic lights that change in time, require thing's ANGLE as their sixth argument, to determine how fast they change. Now I know, why some of the lights did work, and others didn't.
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Graf Zahl
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Post by Graf Zahl »

Good to know. So it was just a misunderstanding.
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