[edit] I think (fingers crossed) the problem described in the rest of this thread is caused by a problem with createtranslation. This small map should crash both G and Zdoom.
http://www.zen64060.zen.co.uk/trans.zip
[/edit]
A level in my own personal IWAD is causing me problems. The level itself is just a variation of my Marine Assault level. The symptoms are this:
If I try to warp to the map using the -warp or +map command line options, I can hear the map starting (the default weapon in my mod makes a noise when it raises) but before I can see anything of the level, the game just drops straight to the desktop with no message.
If I start a game and try to get to the level using IDCLEV, same thing.
If I start a game and go to the map which should take me to the problem one, there is an intermission text screen (as there should be), then once that is finished, same thing.
Sometimes, just sometimes, I am able to get to the map if I use the console map command (usually successful if I go via another map first). When I do this, the map seems to be working perfectly. However, when I quit, GZdoom gives me a crash message.
I extracted the map from the IWAD and converted all the textures to Doom defaults. If I load the map in GZdoom and then use the map console command to warp to it, I get dumped to the desktop with no message, just like when it is part of the IWAD. I have not been able to get to the level to see if the quit crash will happen.
I have included in the zip, the doom textured version of the map, a crash report and the ACS source for the level just in case that's important.
This map was working without any obvious problems in 1.0.29. If it's a problem with the map, any clues you can give me as to how to fix it would be much appreciated.
http://www.zen64060.zen.co.uk/crashy.zip
The map is map77 although you can rename it to map01 and still get a crash when starting through the normal menu.
1.0.30 Level that previously worked crashing
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1.0.30 Level that previously worked crashing
Last edited by Enjay on Mon Jan 07, 2008 22:14, edited 1 time in total.
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This may be the same. I'm getting very similar symptoms from another map. Again, this map has worked on many previous versions of GZdoom and has not been altered recently. Here's a crash report. Unusually, I got this one when entering the level, which was unusual because I normally only get them when I leave the game.
If you need the level, I can package it up similarly to the above, but here's the crash report ATM. (I just checked, and just like map77, removing it from the main IWAD, replacing the missing textures with Doom defaults and loading it on top of Doom2.wad still causes it to crash just like map77)
If you need the level, I can package it up similarly to the above, but here's the crash report ATM. (I just checked, and just like map77, removing it from the main IWAD, replacing the missing textures with Doom defaults and loading it on top of Doom2.wad still causes it to crash just like map77)
Last edited by Enjay on Mon Jan 07, 2008 21:31, edited 1 time in total.
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And more info... Even though these maps are GZdoom specific, I thought I'd try loading them up in Zdoom. SVN 672 crashes just like GZdoom but Zdoom 2.1.7 loaded no problem (other than those expected from not being a 3D port).
Oh, in case it is relevant, although map77 starts with a camera change, map06 does not. I'll try and spot any similarities between the maps though.
Should I report this over at Zdoom too? I know that crash dumps for SVNs are no use and I've already told the guy likely to be fixing it.
Oh, in case it is relevant, although map77 starts with a camera change, map06 does not. I'll try and spot any similarities between the maps though.
Should I report this over at Zdoom too? I know that crash dumps for SVNs are no use and I've already told the guy likely to be fixing it.
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Aha! I'm pretty sure I've got it! Process of elimination stuff. I was pretty sure it would be something in the scripts.
Map06 has the following:
and commenting them out allows me to play map06.
So I checked map77. It has a number of translations too and commenting out all the lines relating to translations allows me to play map77 without a crash either entering or leaving.
Strangely, a lot of my maps have translations, but so far only these ones have caused me problems. Anyway, I know Randy changed something to do with translations recently, so I reckon that's it.
If I can make up a small test map that still shows the problem, I will post it over at Zdoom.
[edit](Yup, adding to first post in this thread)
and at Zdoom
http://forum.zdoom.org/viewtopic.php?f=2&p=315442
[/edit]
Map06 has the following:
Code: Select all
CreateTranslation (8, 176:191=96:111);
Thing_SetTranslation (8, 8);
CreateTranslation (2, 81:111=[67,67,67]:[0,0,0], 160:167=[211,211,211]:[67,67,67], 224:231=[239,239,239]:[191,191,191]);
Thing_SetTranslation (40, 2);
So I checked map77. It has a number of translations too and commenting out all the lines relating to translations allows me to play map77 without a crash either entering or leaving.
Strangely, a lot of my maps have translations, but so far only these ones have caused me problems. Anyway, I know Randy changed something to do with translations recently, so I reckon that's it.

If I can make up a small test map that still shows the problem, I will post it over at Zdoom.
[edit](Yup, adding to first post in this thread)
and at Zdoom
http://forum.zdoom.org/viewtopic.php?f=2&p=315442
[/edit]
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