1.0.30 Level that previously worked crashing
Posted: Mon Jan 07, 2008 20:53
[edit] I think (fingers crossed) the problem described in the rest of this thread is caused by a problem with createtranslation. This small map should crash both G and Zdoom.
http://www.zen64060.zen.co.uk/trans.zip
[/edit]
A level in my own personal IWAD is causing me problems. The level itself is just a variation of my Marine Assault level. The symptoms are this:
If I try to warp to the map using the -warp or +map command line options, I can hear the map starting (the default weapon in my mod makes a noise when it raises) but before I can see anything of the level, the game just drops straight to the desktop with no message.
If I start a game and try to get to the level using IDCLEV, same thing.
If I start a game and go to the map which should take me to the problem one, there is an intermission text screen (as there should be), then once that is finished, same thing.
Sometimes, just sometimes, I am able to get to the map if I use the console map command (usually successful if I go via another map first). When I do this, the map seems to be working perfectly. However, when I quit, GZdoom gives me a crash message.
I extracted the map from the IWAD and converted all the textures to Doom defaults. If I load the map in GZdoom and then use the map console command to warp to it, I get dumped to the desktop with no message, just like when it is part of the IWAD. I have not been able to get to the level to see if the quit crash will happen.
I have included in the zip, the doom textured version of the map, a crash report and the ACS source for the level just in case that's important.
This map was working without any obvious problems in 1.0.29. If it's a problem with the map, any clues you can give me as to how to fix it would be much appreciated.
http://www.zen64060.zen.co.uk/crashy.zip
The map is map77 although you can rename it to map01 and still get a crash when starting through the normal menu.
http://www.zen64060.zen.co.uk/trans.zip
[/edit]
A level in my own personal IWAD is causing me problems. The level itself is just a variation of my Marine Assault level. The symptoms are this:
If I try to warp to the map using the -warp or +map command line options, I can hear the map starting (the default weapon in my mod makes a noise when it raises) but before I can see anything of the level, the game just drops straight to the desktop with no message.
If I start a game and try to get to the level using IDCLEV, same thing.
If I start a game and go to the map which should take me to the problem one, there is an intermission text screen (as there should be), then once that is finished, same thing.
Sometimes, just sometimes, I am able to get to the map if I use the console map command (usually successful if I go via another map first). When I do this, the map seems to be working perfectly. However, when I quit, GZdoom gives me a crash message.
I extracted the map from the IWAD and converted all the textures to Doom defaults. If I load the map in GZdoom and then use the map console command to warp to it, I get dumped to the desktop with no message, just like when it is part of the IWAD. I have not been able to get to the level to see if the quit crash will happen.
I have included in the zip, the doom textured version of the map, a crash report and the ACS source for the level just in case that's important.
This map was working without any obvious problems in 1.0.29. If it's a problem with the map, any clues you can give me as to how to fix it would be much appreciated.
http://www.zen64060.zen.co.uk/crashy.zip
The map is map77 although you can rename it to map01 and still get a crash when starting through the normal menu.