r8 Stencil coloured actors not translucent

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Enjay
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r8 Stencil coloured actors not translucent

Post by Enjay »

In Zdoom this

Code: Select all

       renderstyle Stencil 
       Stencilcolor 00 255 128 00
       Alpha 0.6
creates translucent orange actors like the ones I posted a screenshot of over at Zdoom. In GZdoom they are orange but not translucent.
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Graf Zahl
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Post by Graf Zahl »

Should be fixed but I'm too tired to test it myself. Can you confirm?
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Post by Enjay »

Well, they're certainly translucent but as you can see the whole sprite, not just the non-transparent areas are being drawn and the same goes for the crosshair.

Image
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Post by Graf Zahl »

Note to self: Don't work on low-level OpenGL code when you are tired... ;)
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Post by Enjay »

:lol: Works now though.
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