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r8 Stencil coloured actors not translucent

Posted: Sun Jan 27, 2008 20:40
by Enjay
In Zdoom this

Code: Select all

       renderstyle Stencil 
       Stencilcolor 00 255 128 00
       Alpha 0.6
creates translucent orange actors like the ones I posted a screenshot of over at Zdoom. In GZdoom they are orange but not translucent.

Posted: Mon Jan 28, 2008 0:11
by Graf Zahl
Should be fixed but I'm too tired to test it myself. Can you confirm?

Posted: Mon Jan 28, 2008 1:26
by Enjay
Well, they're certainly translucent but as you can see the whole sprite, not just the non-transparent areas are being drawn and the same goes for the crosshair.

Image

Posted: Mon Jan 28, 2008 9:50
by Graf Zahl
Note to self: Don't work on low-level OpenGL code when you are tired... ;)

Posted: Mon Jan 28, 2008 13:35
by Enjay
:lol: Works now though.