r10 My gas isn't affecting the walls

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Enjay
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r10 My gas isn't affecting the walls

Post by Enjay »

During play, sectors are coloured using

Sector_SetFade (id, 0, 50, 0);
and
Sector_SetColor (id, 192, 255, 192);

However, the walls are not being affected by this. Consider the following comparisons of 1.0.32 and r10

Image
Image

Image
Image
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Graf Zahl
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Post by Graf Zahl »

I hope you now understand why I was so pissed about Randy's stupid RenderStyle 'enhancement'.
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Post by Enjay »

I thought it was probably fall-out from that. :?
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GuntherDW
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Post by GuntherDW »

Graf Zahl wrote:I hope you now understand why I was so pissed about Randy's stupid RenderStyle 'enhancement'.
Image
sorry, couldn't resist
what did it actually "enhance" then?
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Post by Graf Zahl »

He changed it so that any blending mode on the source can be combined with any on the destination. As a result I had to make changes everywhere in the engine where these values are used and worse, it made handling the old special cases a lot more difficult - and it produced lots of bugs.
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Post by Graf Zahl »

fixed
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