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r10 My gas isn't affecting the walls

Posted: Mon Jan 28, 2008 21:02
by Enjay
During play, sectors are coloured using

Sector_SetFade (id, 0, 50, 0);
and
Sector_SetColor (id, 192, 255, 192);

However, the walls are not being affected by this. Consider the following comparisons of 1.0.32 and r10

Image
Image

Image
Image

Posted: Mon Jan 28, 2008 22:51
by Graf Zahl
I hope you now understand why I was so pissed about Randy's stupid RenderStyle 'enhancement'.

Posted: Mon Jan 28, 2008 22:58
by Enjay
I thought it was probably fall-out from that. :?

Posted: Tue Jan 29, 2008 11:53
by GuntherDW
Graf Zahl wrote:I hope you now understand why I was so pissed about Randy's stupid RenderStyle 'enhancement'.
Image
sorry, couldn't resist
what did it actually "enhance" then?

Posted: Tue Jan 29, 2008 12:10
by Graf Zahl
He changed it so that any blending mode on the source can be combined with any on the destination. As a result I had to make changes everywhere in the engine where these values are used and worse, it made handling the old special cases a lot more difficult - and it produced lots of bugs.

Posted: Tue Jan 29, 2008 19:34
by Graf Zahl
fixed