r13 STYLE_Add dehacked problems

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Enjay
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r13 STYLE_Add dehacked problems

Post by Enjay »

The following dehacked patch makes the teleport flash invisible.

Code: Select all

Patch File for DeHackEd v3.0

# Note: Use the pound sign ('#') to start comment lines.

Doom version = 19
Patch format = 6


Thing 40 (Teleport Flash)
Render Style = STYLE_Add
Alpha = 0.5
Load up the patch and type "summon teleportfog". You should hear the flash. You may even see a dynamic light if you are using lights.wad but you shouldn't see the flash. It worked up until recently, but I'm not sure which revision broke it.
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Enjay
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Post by Enjay »

Strange, so far the only actor I have found that seems to be affected by this is teleport fog.

This decorate creates an invisible teleport fog but gives alpha translucent zombies and baron shots

Code: Select all

actor NJTeleportFog : TeleportFog replaces TeleportFog
	{
		RENDERSTYLE ADD
        ALPHA 0.5
        +DONTSPLASH
	}


actor NJZombieman : Zombieman replaces Zombieman
	{
		RENDERSTYLE ADD
        ALPHA 0.5
        +DONTSPLASH
	}


actor NJBaronBall : BaronBall replaces BaronBall
	{
		RENDERSTYLE ADD
        ALPHA 0.5
        +DONTSPLASH
	}
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Graf Zahl
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Post by Graf Zahl »

The Dehacked problem was similar to the fountain bug: Randy changed the render style values but forgot to adjust anything external that relied on the values. So far:

- ACS SetActorProperty
- old decorations
- DEHSUPP

I wonder what comes next... :?
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