Using just wwhc-diaz.wad, playing Strife in OpenGL, I noticed the textures were getting messy (due to my system overheating a little - unrelated issue). So I decided to switch to software mode and restart. Boom, it crashed.
I tried it again in just Doom 2 with the same wad file loaded. Still crashed. The attached crash report is from the Doom 2 session.
1.0.32: crash upon starting using software renderer
Moderator: Graf Zahl
- wildweasel
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1.0.32: crash upon starting using software renderer
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- CrashReport.zip
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- Enjay
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I suspect it's this bug
http://forum.drdteam.org/viewtopic.php?t=3069
Also, the textures "getting messy" could well be another known-about problem.
http://forum.drdteam.org/viewtopic.php?t=3024
http://forum.drdteam.org/viewtopic.php?t=2888
If it is that, it seems to be particularly common in strife. Either disable brightmaps or get the latest SVN revision and set the GL_CLAMPING_BUG option to stop it.
http://forum.drdteam.org/viewtopic.php?t=3069
Also, the textures "getting messy" could well be another known-about problem.
http://forum.drdteam.org/viewtopic.php?t=3024
http://forum.drdteam.org/viewtopic.php?t=2888
If it is that, it seems to be particularly common in strife. Either disable brightmaps or get the latest SVN revision and set the GL_CLAMPING_BUG option to stop it.
- wildweasel
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- Enjay
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- Posts: 4748
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
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Not a problem at all. RazTK grabs the source and compiles it and then sticks the compiled version on sourceforge usually within a very short space of time of the source being updated:wildweasel wrote:Well, as I'm currently without the necessary tools to use SVN (and don't you have to compile it, too?), I'm currently just using ZDoom.
https://sourceforge.net/project/showfil ... _id=254133
At the time of writing, the current version is r16 which has proven to be a very solid version so far.