When you start a clean install of GZdoom and go to the OpenGL options, the sprite billboard option is listed as "Unknown" and I *think* it's because of this:
gl_menu.cpp
Code: Select all
static value_t BillboardModes[] =
{
{ 1.0, "Y Axis" },
{ 2.0, "X/Y Axis" },
};
but
gl_sprite.cpp
Code: Select all
CVAR(Int, gl_billboard_mode, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
Is that any where near correct

(how many options should there be btw? Is there meant to be a 0? I can't figure it out)