[R16 (and older)] Alpha channel oddity dèjà vu

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KeksDose
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[R16 (and older)] Alpha channel oddity dèjà vu

Post by KeksDose »

I finally downloaded a SVN version of GZDoom. Nice and all with all the new features ;) But after I tested something, I was horribly terrified and scared:

Image

Downgrading to latest official release fixes this problem.
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Graf Zahl
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Post by Graf Zahl »

So, you tested something. May I test it myself to see what exactly goes wrong?
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Post by KeksDose »

Of course. But I noticed that this kind of alpha channel weirdness only happens with A_FadeOut on a somehow. I've included two actors which are just an alpha channeled blob, one fades out, one doesn't (Alpha and AlphaFade). Then I did some more testing, and setting the alpha without using A_FadeOut makes it not bug up.

[Edit]
It seems that those are those render styles again :?
Setting RenderStyle Translucent and a certain alpha value bugs it up again.
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Graf Zahl
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Post by Graf Zahl »

I'll take a look.
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Post by Graf Zahl »

fixed
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KeksDose
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Post by KeksDose »

\:D/
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