Lag with Mancubus fireballs

Bugs that have been resolved.

Moderator: Graf Zahl

Locked
User avatar
Lioyd_Irving
Posts: 122
Joined: Sun Dec 30, 2007 15:44
Location: Where ?

Lag with Mancubus fireballs

Post by Lioyd_Irving »

When I play UTNT it works well, but as soon at a Mancubus fireball is flying, my framerate drops with no reason. Why ?
Jack the Ripper, Charles Manson and Adolf Hitler all drank water. You criminal scum !
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

Maybe your computer has performance problems?

What are the specs?
User avatar
Enjay
Developer
Developer
Posts: 4748
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Post by Enjay »

Low. It was discussed in one of the projects threads:
Lioyd_Irving wrote:I got :

less than 1 GHz (based on Archon's post)
GeForce2 with 32 MB RAM
256 MB RAM.

GZDoom runs smoothly at 800*600, trilinear filtering, and dynlights disabled.
Lioyd_Irving wrote:I got an example : Deus Ex is from 2000, my machine from late 2001. And it comes under 10 fps in 1024x768 w/high textures and 32bit colors. The framerate drops when playing on 800x600.

Another example : the appropriate OpenGL drivers weren't installed for my graphics card, where they probably are on game-themed machines. I had to use Tweak-XP.

The well-known emulator Project64 lags when I play GoldenEye.

I got no problem running Quake 1 and 2 and Half-Life : Uplink. However, the DarkPlaces engine for Quake comes to lag.

Doom 3 lags like Hell, but remains playable. In fact, I think it would even be fluid without all those dynlights.

Models aren't a problem, my comp can handle several polygons at once with acceptable framerates(20~30fps, tested with Cube).

But dynlights slows it down dramatically. That's its weak point.

This should give you some idea of the performance of my computer.
User avatar
Lioyd_Irving
Posts: 122
Joined: Sun Dec 30, 2007 15:44
Location: Where ?

Post by Lioyd_Irving »

No, it's not that : i said i have absolutely no problem when there aren't - no performance issue with Hellknights and Cacos. It happens only when there is a mancubus fireball in space. Does anyone knows why ?

And, about dynlights : just one doesn't cause a problem.
Jack the Ripper, Charles Manson and Adolf Hitler all drank water. You criminal scum !
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

Your specs are too low. Switch off the dynamic lights.
User avatar
Lioyd_Irving
Posts: 122
Joined: Sun Dec 30, 2007 15:44
Location: Where ?

Post by Lioyd_Irving »

It IS switched off.
Jack the Ripper, Charles Manson and Adolf Hitler all drank water. You criminal scum !
Locked

Return to “Closed Bugs”