Lag with Mancubus fireballs
Posted: Wed Feb 13, 2008 8:55
When I play UTNT it works well, but as soon at a Mancubus fireball is flying, my framerate drops with no reason. Why ?
Lioyd_Irving wrote:I got :
less than 1 GHz (based on Archon's post)
GeForce2 with 32 MB RAM
256 MB RAM.
GZDoom runs smoothly at 800*600, trilinear filtering, and dynlights disabled.
Lioyd_Irving wrote:I got an example : Deus Ex is from 2000, my machine from late 2001. And it comes under 10 fps in 1024x768 w/high textures and 32bit colors. The framerate drops when playing on 800x600.
Another example : the appropriate OpenGL drivers weren't installed for my graphics card, where they probably are on game-themed machines. I had to use Tweak-XP.
The well-known emulator Project64 lags when I play GoldenEye.
I got no problem running Quake 1 and 2 and Half-Life : Uplink. However, the DarkPlaces engine for Quake comes to lag.
Doom 3 lags like Hell, but remains playable. In fact, I think it would even be fluid without all those dynlights.
Models aren't a problem, my comp can handle several polygons at once with acceptable framerates(20~30fps, tested with Cube).
But dynlights slows it down dramatically. That's its weak point.
This should give you some idea of the performance of my computer.