http://forum.drdteam.org/viewtopic.php?t=2918
(now in closed bugs)
I posted this example.
Code: Select all
pointlight test
{
color 1.0 1.0 1.0
size 32
offset 64 0 0
}
object Zombieman
{
frame POSS { light test }
}
[edit]Actually, with lights.pk3 loaded, I think that any actor that can move which has a dynamic light attached will crash the game as soon as the light activates - including the player firing. [/edit]
[edit2]Interestingly, lights.pk3 just needs to be loaded. Even with dynamic lights disabled, the crash still happens unless you actually make sure lights.pk3 is not loaded.[/edit2]