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[1.1.0] Objects clip through reflective surfaces
Posted: Sun Feb 17, 2008 2:35
by Kate
Not really a bug, but more of a rendering inconsistency:
When floor clipping for sprites is turned off or on smart and the object is not being adjusted, rather than being clipped, the object is rendered through reflective floors and ceilings, so the object appears to be inside the floor/ceiling.
Posted: Sun Feb 17, 2008 3:25
by Enjay
Yup. From my Heretic Thief thing:
As you say, less of a bug and more of an inconsistency. I wonder if it's one of those 2has to be that way" things. If is isn't fixable, there can't be many circumstances where it would be problematic though surely?
I wonder what happens with 2S lines?
Posted: Sun Feb 17, 2008 3:33
by Enjay
Enjay wrote:I wonder what happens with 2S lines?
As expected, it draws them into the floor too. This is a railing with lower unpegged set and a Y offset of -32. As you can see, for about 32 units into the floor, there is distortion as Gzdoom tries to draw the reflection and the actual texture on top of each other. (At least I assume that's what's happening.)

Posted: Sun Feb 22, 2009 11:01
by Graf Zahl
I'm closing this because it's the same as
http://forum.drdteam.org/viewtopic.php?t=2905
But I still have no idea how to fix this.
