[1.1.0] Objects clip through reflective surfaces

Bugs that have been resolved.

Moderator: Graf Zahl

Locked
User avatar
Kate
Posts: 25
Joined: Fri Dec 22, 2006 6:31
Location: United States
Contact:

[1.1.0] Objects clip through reflective surfaces

Post by Kate »

Not really a bug, but more of a rendering inconsistency:

When floor clipping for sprites is turned off or on smart and the object is not being adjusted, rather than being clipped, the object is rendered through reflective floors and ceilings, so the object appears to be inside the floor/ceiling.
User avatar
Enjay
Developer
Developer
Posts: 4748
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Post by Enjay »

Yup. From my Heretic Thief thing:

Image

As you say, less of a bug and more of an inconsistency. I wonder if it's one of those 2has to be that way" things. If is isn't fixable, there can't be many circumstances where it would be problematic though surely?

I wonder what happens with 2S lines?
User avatar
Enjay
Developer
Developer
Posts: 4748
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Post by Enjay »

Enjay wrote:I wonder what happens with 2S lines?
As expected, it draws them into the floor too. This is a railing with lower unpegged set and a Y offset of -32. As you can see, for about 32 units into the floor, there is distortion as Gzdoom tries to draw the reflection and the actual texture on top of each other. (At least I assume that's what's happening.)

Image
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

I'm closing this because it's the same as

http://forum.drdteam.org/viewtopic.php?t=2905


But I still have no idea how to fix this. :(
Locked

Return to “Closed Bugs”