Not really a bug, but more of a rendering inconsistency:
When floor clipping for sprites is turned off or on smart and the object is not being adjusted, rather than being clipped, the object is rendered through reflective floors and ceilings, so the object appears to be inside the floor/ceiling.
[1.1.0] Objects clip through reflective surfaces
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As expected, it draws them into the floor too. This is a railing with lower unpegged set and a Y offset of -32. As you can see, for about 32 units into the floor, there is distortion as Gzdoom tries to draw the reflection and the actual texture on top of each other. (At least I assume that's what's happening.)Enjay wrote:I wonder what happens with 2S lines?

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I'm closing this because it's the same as
http://forum.drdteam.org/viewtopic.php?t=2905
But I still have no idea how to fix this.
http://forum.drdteam.org/viewtopic.php?t=2905
But I still have no idea how to fix this.
