
Extremely wacky problem in GZdoom.
Moderator: Graf Zahl
- Lucius Octavion
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- Joined: Sun Mar 02, 2008 3:58
Extremely wacky problem in GZdoom.
I've been using GZdoom for a really long time now, and I use it frequently too. Now all of a sudden I am getting a very weird and wacky problem with it. Textures and graphics in menues, etc are all messed up. Particle effects look "lower resolution", etc. It only happens in open gl mode. Gzdoom worked perfectly for me and now this happens. The only thing I've done to change my computer is that yesterday I got the new version of skulltag. I hope that doesn't have anything to do with this. Someone, please help me. Here's one screenshot showing what's wrong.


- Enjay
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- Lucius Octavion
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- Enjay
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What have you tried?
A clean install of GZdoom making sure there was no ini file in the directory would be a good place to start.
Try cycling through all the options in the OpenGL display options menu to see if any of them make a difference.
Try typing gl_clamping_bug 1 at the console and see if that does anything (I don't see why it should, but meh).
A clean install of GZdoom making sure there was no ini file in the directory would be a good place to start.
Try cycling through all the options in the OpenGL display options menu to see if any of them make a difference.
Try typing gl_clamping_bug 1 at the console and see if that does anything (I don't see why it should, but meh).
- Lucius Octavion
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- Lucius Octavion
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- Lucius Octavion
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- Lucius Octavion
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- Lucius Octavion
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- TheDarkArchon
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- Enjay
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