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Extremely wacky problem in GZdoom.
Posted: Sun Mar 02, 2008 4:03
by Lucius Octavion
I've been using GZdoom for a really long time now, and I use it frequently too. Now all of a sudden I am getting a very weird and wacky problem with it. Textures and graphics in menues, etc are all messed up. Particle effects look "lower resolution", etc. It only happens in open gl mode. Gzdoom worked perfectly for me and now this happens. The only thing I've done to change my computer is that yesterday I got the new version of skulltag. I hope that doesn't have anything to do with this. Someone, please help me. Here's one screenshot showing what's wrong.

Posted: Sun Mar 02, 2008 10:48
by KeksDose
It can't be skulltag, since I have it too and none of those two bug up anywhere, not in software mode nor in OpenGL mode. Could you please post your hardware specs to be sure what's really wrong?

Posted: Sun Mar 02, 2008 15:21
by InsanityBringer
Computer Specs?
Posted: Sun Mar 02, 2008 17:10
by Enjay
Posted: Sun Mar 02, 2008 22:22
by Lucius Octavion
I have Windows XP professional
AMD Athlon 64 3800+
XFX nvidia geforce 7600 GT
My video drivers have been updated to the latest version, and they have been since January, so this is kind of weird.
Posted: Tue Mar 04, 2008 22:46
by Lucius Octavion
Hello? Anyone out there?
Posted: Tue Mar 04, 2008 22:56
by Enjay
What have you tried?
A clean install of GZdoom making sure there was no ini file in the directory would be a good place to start.
Try cycling through all the options in the OpenGL display options menu to see if any of them make a difference.
Try typing gl_clamping_bug 1 at the console and see if that does anything (I don't see why it should, but meh).
Posted: Wed Mar 05, 2008 4:30
by Lucius Octavion
Well I did try a clean install and I deleted the old .ini files already, but that didn't work. None of that stuff you said works either. hmmm sigh
Posted: Sun Mar 09, 2008 2:19
by Lucius Octavion
Seems like nobody knows what's the matter...

Do you think my video drivers could be the cause? Kind of weird since I can run skulltag fine in opengl, and this just started happening with gzdoom.
Posted: Thu Mar 13, 2008 3:18
by Lucius Octavion
Does the file r_opengl.dll have anything to do with this?
Posted: Thu Mar 13, 2008 4:20
by Nuxius
Have you looked at the thread Enjay mentioned? Kate's picture looks like it's displaying the exact same problem yours does. I'd suggest trying to fiddle with the various shader options and see if that does anything.
Posted: Thu Mar 13, 2008 20:35
by Lucius Octavion
Yeah, I tried playing around with that stuff and doesn't seem to work. Odd thing though because it always used to work fine. It is exactly like Kate's problem, but I don't know how to fix this. I'm not getting any weird warping or anything like that though.
Posted: Tue Mar 18, 2008 1:55
by Lucius Octavion
I don't think Kate ever said if the problem was fixed or not...
Posted: Wed Mar 19, 2008 17:39
by TheDarkArchon
Enjay wrote:
Try typing gl_clamping_bug 1 at the console and see if that does anything (I don't see why it should, but meh).
Somewhat off-topic but what does this do?
Posted: Wed Mar 19, 2008 18:33
by Enjay
I don't know what it does under the hood, but if you experience the bug where textures get stretched (which, for me and for some reason, seems easiest to reproduce in Strife) it stops it happening.