I have a problem with one model. This bug (?) was not present in older versions of Gzdoom like v1.0.21.
In v1.0.21 model of lamp work fine, but in 1.0.30 I have a message in console "lamp at(coordinates) has no frames. This is weird, becouse I can simply summon this model with command "summon model". Like I say, in v1.0.21 everything with this model works fine.
This is my MODELDEF:
Model Lamp
{
Path "models"
Model 0 "lampy.md2"
Skin 0 "lampy4.png"
Scale 0.4 0.4 0.75
FrameIndex TEIL A 0 0
}
I try also this:
Model Lamp
{
Path "models"
Model 0 "lampy.md2"
Skin 0 "lampy4.png"
Scale 0.4 0.4 0.75
Frame TEIL A 1 0
}
with the same result ...
This is my DECORATE:
ACTOR Lamp 20224
{
Game Doom
Radius 20
Height 20
Mass 50000
+SOLID
States
{
Spawn:
TEIL A -1
Stop
}
}
Ofcourse I HAVE SPRITE "TEILA0" and markers.
What I do wrong??
Problem with models (only in latest versions)
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- Graf Zahl
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- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
This one's simple. You took a WAD and just dumped its contents into a Zip. That doesn't work.
Here's a description of where each file has to go. Your sprite lumps must be in the sprites/ subfolder and no S_START/END lumps must be present in the Zip.
Here's a description of where each file has to go. Your sprite lumps must be in the sprites/ subfolder and no S_START/END lumps must be present in the Zip.