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[ v1.1.04] A_Wander not working?

Posted: Tue Jul 01, 2008 14:44
by Eriance
Is it just me, or does the A_wander not work in GZdoom 1.1.04? Monsters and other objects with A_Wander moved arond in 1.1.00 but in the current public version, they just stay in one spot.

Posted: Tue Jul 01, 2008 23:33
by chopkinsca
Works for me in R129M.

Edit: also works for me in 1.1.04

Posted: Tue Jul 01, 2008 23:47
by Enjay
In the last official release and r129, the prisoners in my Burghead WAD wander just fine, as do the peasants in Strife (which I think also use A_Wander).

Posted: Tue Jul 01, 2008 23:58
by Graf Zahl
Here, too.