Trouble with reflective floors

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Lucius Octavion
Posts: 33
Joined: Sun Mar 02, 2008 3:58

Trouble with reflective floors

Post by Lucius Octavion »

I tagged the sector I want to be reflective 2 and wrote out this script, but the reflection does not work! Am I doing something wrong? The sky script works though. Please help.

Code: Select all

#include "zcommon.acs"

script 1 OPEN
{
void changesky (str RSKY2, str RSKY2);
Sector_SetPlaneReflection(2, 100, 0);
}
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Lucius Octavion
Posts: 33
Joined: Sun Mar 02, 2008 3:58

Post by Lucius Octavion »

I still cannot figure out what the problem could be... I've looked at other WADs that use this feature and examined their scripts, and my reflections look like they should work fine, but they don't! Can someone please help if you're there?
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Graf Zahl
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Post by Graf Zahl »

Not without anything to look at.
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