xray vision and death ray ;)

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Gendo
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xray vision and death ray ;)

Post by Gendo »

possibility to see monsters through walls... and shoot them. it would make weapons like that railgun-like thingy from red faction possible (you could see and shoot enemies through walls with that weapon, there).
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WolfyGirl
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Post by WolfyGirl »

heh, that does me thinking of Call Of Duty 4. :P
You can shoot at enemies trough the walls.
i am sure it will be much coding for sure, because there must be something that have to relate with the Textures.
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Gendo
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Post by Gendo »

what you said brings up the fact that if such things were implemented, not only RF xray railgun would be possible but also more realistic conventional weapon behavior :) who wouldn't like to shoot some baddies with shotgun through thin walls or wooden doors in a doom TC? :D
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Enjay
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Re: xray vision and death ray ;)

Post by Enjay »

I think there was a cheat in PSX Doom that allowed you to see through walls. Not sure how close it was to the desired effect though.
Gendo wrote:it would make weapons like that railgun-like thingy from red faction possible
I loved that gun in RF. Bring up the IR scope and see the heat signatures a couple of guys waiting for you in the next room. Blammo with the railgun and the signatures drop to the ground. Then when you go into the next room there are just two corpses on the ground. Fantastic!

I wonder just how many ways that would be difficult in Doom. :?


I'm off to play a little Red Faction. (A very good, much overlooked, game IMO.)
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Gendo
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Post by Gendo »

indeed it is... how about RF2? haven't got to play it myself, i heard it wasn't so good though...
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Post by wildweasel »

RF2 is a poor successor - the Geomod system is all but removed, the weapons replaced with generic sci-fi stuff, and there's no proper multiplayer in it at all (only singleplayer botmatch).
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Enjay
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Post by Enjay »

Yeah, RF2 had none of the appeal of RF for me. It was pretty generic, uninspired, very "console shooter"-y (in a bad way) and only had the loosest of tie-ins to the original game (effectively, the two scenarios weren't really related). The story was OK, I guess, but the levels were awful, scripted, forced affairs with little imagination or variety of game play style, the weapons weren't very satisfying and the side you were on were such a generic bunch of "mavericks" that the tone of boring predictability was clear from the outset. One or two of the enemies were coolish, but nothing great.

RF, however, for me was an engaging game with a good, but simple, story, well paced, and with an excellent increase in difficulty as the game progressed, good battles, some nice, novel levels (train chase, space station, and others) and even the vehicles (which I normally hate) were done well. It was also very "console shooter"-y (in a good way - usually clear where to go but allowing a degree of freedom, lots of short-term rewards etc). It had a good setting, nice graphics for the time, a good range of satisfying weapons (maybe the RL was a bit wimpy - but made sense in the context of it being a mining tool, and could be quite useful) and the setting was remarkably close in both story and visual representation to a table top role playing campaign I had been involved in some years earlier. The central character, Parker, was interesting and I always felt he had a bit of background (I see him as a bit of a college drop-out making a bad decision as to what to do in his gap year) and the other characters were all fleshed out well enough to make them interesting too (Hendrix, Eos, Capek etc). What's more, there are loads of cool resources in it that I have ripped for use elsewhere. :mrgreen:

and, IMO, it still has the best glass smashing effect of any game I've seen to date.

RF is one of the few games that I have not uninstalled since installing it for the first time, shortly after it came out.
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Gendo
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Post by Gendo »

well, i guess that's not likely to appear in gzdoom anytime soon :P thanks for sharing your thoughts anyway.

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