R3D Renderer

Moderator: Graf Zahl

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Drake Raider
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R3D Renderer

Post by Drake Raider »

I was wondering if the Risen3D renderer, or something like it, could be implemented. My reason for this is that when GZDooM has particle effects they are Q2 style, and Hi-Res textures are still pixelated reletive to the resolution, whereas in Risen3D the particle effects are more Q3A-ish and more flexible and realistic, and R3D Hi-Res textures are rendered at full resolution no matter what the client resolution is set at. Is it worth considering?
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Graf Zahl
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Post by Graf Zahl »

No.

If you want to use Risen3D's renderer, use Risen3D. Its goals are not compatible with mine.
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