Page 1 of 1

R3D Renderer

Posted: Fri Oct 24, 2008 20:15
by Drake Raider
I was wondering if the Risen3D renderer, or something like it, could be implemented. My reason for this is that when GZDooM has particle effects they are Q2 style, and Hi-Res textures are still pixelated reletive to the resolution, whereas in Risen3D the particle effects are more Q3A-ish and more flexible and realistic, and R3D Hi-Res textures are rendered at full resolution no matter what the client resolution is set at. Is it worth considering?

Posted: Fri Oct 24, 2008 21:46
by Graf Zahl
No.

If you want to use Risen3D's renderer, use Risen3D. Its goals are not compatible with mine.