[Map issue]Tall sky shown too low?

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Enjay
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[Map issue]Tall sky shown too low?

Post by Enjay »

I don't know if this is how it is in Legacy, or if it's meant to be this way, but it looks wrong.

Nimrod has a cool looking pink sky with an industrial/quakeII style skyline of buildings. However, the sky is being positioned so that the buildings aren't visible and you can only see the pink sky, not the skyline. I'm sure you must be meant to see the buildings.

The best place to see the problem quickly is to warp to map10. The graphic lump itself is simply called SKY and is 256x240.

0.9.5 and probably earlier.
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TheDarkArchon
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Post by TheDarkArchon »

0.9.5
YOU CAN SEE INTO THE FUTURE?! ;)
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Post by Graf Zahl »

No. It was released an hour ago. :P
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Post by Graf Zahl »

This is a prpblem with the WAD. The sky is defined to be 128 pixels high and not one of the standard names ZDoom knows of. I really can't do much here without a lot of second-guessing the mapper's intentions so I won't do it. If you want it to look correctly you have to alter the texture definition yourself.
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Post by Enjay »

Fair enough - done. With the texture set to be 240 tall, it looks fine.
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