r296 (possibly all) Weapon always bright when firing.

Bugs that have been resolved.

Moderator: Graf Zahl

Locked
User avatar
Enjay
Developer
Developer
Posts: 4748
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

r296 (possibly all) Weapon always bright when firing.

Post by Enjay »

As mentioned in this thread:

http://forum.zdoom.org/viewtopic.php?f=3&t=20653

In GZdoom, when a weapon's flash state is shown, the whole weapon goes bright, not just the flash graphics. This is different to Zdoom and doom.exe

Here is a shot from Zdoom:

Image

Here is one from GZdoom (dynamic lights on):
Image

Here is one from GZdoom (dynamic lights off):
Image

Screenshots taken in a copy of MAP01 with all the sector light levels set to 0.


I have a funny feeling that I've seen this mentioned before, but I can't find a thread about it. :?
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

Is this still in? It's a remnant from very old times when lighting the weapon sprite didn't work properly.
User avatar
Nash
Developer
Developer
Posts: 1226
Joined: Sun Sep 25, 2005 1:49
Location: Kuala Lumpur, Malaysia
Contact:

Post by Nash »

Am I the only person who thinks the "bug" that makes the whole hand light up looks better than the abruptly-cut "normal behaviour"? :P
User avatar
Enjay
Developer
Developer
Posts: 4748
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Post by Enjay »

No, I think that the pistol looks better this way too and the original looks pretty bad. However, the bug does mean that it's also impossible to make good looking weapon with little bits that light up with the flash. ;)
User avatar
Rachael
Developer
Developer
Posts: 3651
Joined: Sat May 13, 2006 10:30

Post by Rachael »

I think we can blame id Software for that one. But I agree with you, Nash, so the answer is no, you're not the only one. :)
User avatar
DoomRater
Posts: 397
Joined: Tue Jul 19, 2005 4:14
Location: Programmer's Room, talking to Will Harvey
Contact:

Post by DoomRater »

Yes, please fix. My HUD graphics would look nicer if I could depend on this behavior in both engines.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

Fixed.
Locked

Return to “Closed Bugs”