r299 Allmap all the time

Bugs that have been resolved.

Moderator: Graf Zahl

Locked
User avatar
Enjay
Developer
Developer
Posts: 4748
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

r299 Allmap all the time

Post by Enjay »

The allmap powerup bug I reported here:

http://forum.zdoom.org/viewtopic.php?f=7&t=20794

where, after picking up the automap, the powerup effects remain until you quit and restart, is fixed in Zdoom but remains in GZdoom even though (I think) GZdoom has been updated to the Zdoom version that fixed the problem.
User avatar
Enjay
Developer
Developer
Posts: 4748
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Post by Enjay »

Am I right in saying that the fix involved adding this line:

Code: Select all

level.flags2 = 0;
To g_level.cpp ?

That seems to work for me but, because I don't really know what I'm doing, something else could be needed in another file and I wouldn't even know about it. The SVN update when this was fixed had enough other changes for me to lose track of what related directly to this bug.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

Yes, that was it. Apparently I did an incomplete update of this file...
Locked

Return to “Closed Bugs”