The allmap powerup bug I reported here:
http://forum.zdoom.org/viewtopic.php?f=7&t=20794
where, after picking up the automap, the powerup effects remain until you quit and restart, is fixed in Zdoom but remains in GZdoom even though (I think) GZdoom has been updated to the Zdoom version that fixed the problem.
r299 Allmap all the time
Moderator: Graf Zahl
- Enjay
- Developer
- Posts: 4748
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
- Enjay
- Developer
- Posts: 4748
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
Am I right in saying that the fix involved adding this line:
To g_level.cpp ?
That seems to work for me but, because I don't really know what I'm doing, something else could be needed in another file and I wouldn't even know about it. The SVN update when this was fixed had enough other changes for me to lose track of what related directly to this bug.
Code: Select all
level.flags2 = 0;
That seems to work for me but, because I don't really know what I'm doing, something else could be needed in another file and I wouldn't even know about it. The SVN update when this was fixed had enough other changes for me to lose track of what related directly to this bug.
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact: