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r299 Allmap all the time

Posted: Mon Feb 09, 2009 15:21
by Enjay
The allmap powerup bug I reported here:

http://forum.zdoom.org/viewtopic.php?f=7&t=20794

where, after picking up the automap, the powerup effects remain until you quit and restart, is fixed in Zdoom but remains in GZdoom even though (I think) GZdoom has been updated to the Zdoom version that fixed the problem.

Posted: Mon Feb 09, 2009 15:39
by Enjay
Am I right in saying that the fix involved adding this line:

Code: Select all

level.flags2 = 0;
To g_level.cpp ?

That seems to work for me but, because I don't really know what I'm doing, something else could be needed in another file and I wouldn't even know about it. The SVN update when this was fixed had enough other changes for me to lose track of what related directly to this bug.

Posted: Mon Feb 09, 2009 16:52
by Graf Zahl
Yes, that was it. Apparently I did an incomplete update of this file...