Since the main menu text ("new game", "load game", etc.) are actually graphics, they are influenced by "Options > Display Options > OpenGL options > Texture options > Resize textures" instead of "Resize fonts". Technically, everything is right, but it is a bit counter-intuitive since the main menu is mostly fonts too, unless a custom modification does not make it so.
Thoughts on how this could be rounded up? Perhaps always rendering the main menu with the font engine unless the mm graphics have been specifically overridden?
hqresize: main menu fonts affected by texture flag instead
Moderator: Graf Zahl
-
- Posts: 41
- Joined: Sat Jun 24, 2006 10:21
- Contact:
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact: