Hi
with everything so smooth in game with the uncapped frame rate (scrolling textures/monster animation/floors etc), the only thing that is not smooth is the view bob and the weapon animation, so would it be possible to fix this also?
[request]Interpolated weapon animation
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In the new zdoom codebase (2.1) the hud bobbing is uncapped, so it'll make it's way to gzdoom eventually I'm guessing. Another thing that IMO should be uncapped is the particle movement. If you fire the shotgun up against a wall it looks as if the framerate drops, but it doesn't really, it's just the particles moving at 35fps 

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Exactly.SlayeR wrote:In the new zdoom codebase (2.1) the hud bobbing is uncapped, so it'll make it's way to gzdoom eventually I'm guessing.
Maybe you should report it tp Randy.Another thing that IMO should be uncapped is the particle movement. If you fire the shotgun up against a wall it looks as if the framerate drops, but it doesn't really, it's just the particles moving at 35fps
