[request]Interpolated weapon animation

Moderator: Graf Zahl

lemonzest
Posts: 101
Joined: Wed Aug 31, 2005 19:03
Location: Nottingham, UK

[request]Interpolated weapon animation

Post by lemonzest »

Hi

with everything so smooth in game with the uncapped frame rate (scrolling textures/monster animation/floors etc), the only thing that is not smooth is the view bob and the weapon animation, so would it be possible to fix this also?
SlayeR
Posts: 120
Joined: Wed Aug 31, 2005 6:23
Location: Somewhere

Post by SlayeR »

In the new zdoom codebase (2.1) the hud bobbing is uncapped, so it'll make it's way to gzdoom eventually I'm guessing. Another thing that IMO should be uncapped is the particle movement. If you fire the shotgun up against a wall it looks as if the framerate drops, but it doesn't really, it's just the particles moving at 35fps :P
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany

Post by Graf Zahl »

SlayeR wrote:In the new zdoom codebase (2.1) the hud bobbing is uncapped, so it'll make it's way to gzdoom eventually I'm guessing.
Exactly.
Another thing that IMO should be uncapped is the particle movement. If you fire the shotgun up against a wall it looks as if the framerate drops, but it doesn't really, it's just the particles moving at 35fps :P
Maybe you should report it tp Randy. ;)

Return to “Closed Feature Suggestions”