
So lighting doesn't spread beyond the sector containing the candle sprite (outlined in cyan)
Moderator: Graf Zahl
Then it's your computer's fault. I can play Darkplaces with all settings maxed, 1920 x 1200, RT-World and RT-Shadows turned on, 2GB high res textures at a full 60 FPS. Just because YOUR computer can't handle it, doesn't mean others need to restrict their creativity and stop adding features to their engine...ds201 wrote:oh, and gzdoom should never have "real time lighting" and "real time shadows" because it is a giant fps eater.
Example of RT-Stuff, play the "dark places" port for quake1 and turn on RT-World and RT-Shadows
ds201 wrote:Computer - 128MB nvidia Geforce 6200 (works great on doom3 with ultra high quality), 1gb of DDR1 ram and 2.1ghz AMD processor.
well, it runs darkplaces fine with full RT-World, Shadows, etc. at about 35fps, which is really good for an old computer. and my darkplaces includes hires models and textures.Graf Zahl wrote:ds201 wrote:Computer - 128MB nvidia Geforce 6200 (works great on doom3 with ultra high quality), 1gb of DDR1 ram and 2.1ghz AMD processor.
That's wayyyy to old for any decent shader support. And I'm not surprised that DarkPlaces is choking. That card is what? 5 years old now? Yes, you can use it to play games of its own vintage but don't expect anything modern to run on it well.
And yes, that's considerably below my intended target hardware for my engine rewrite.
What is this target hardware?Graf Zahl wrote:And yes, that's considerably below my intended target hardware for my engine rewrite.
See this thread. Originally it was OpenGL 2.0-capable cards (see first post) but it has apparently been raised to OpenGL 3.0-capable cards (see last post of second page).Tormentor667 wrote:What is this target hardware?
Your system is a piece of trash with capital T, and your delusions of obsolete hardware grandeur is laughable to say the least. Ultra High Quality was said to be reserved for high-end 512mb cards which weren't even out by the time Doom 3 was released. Of course, it all depends on your definition of "works great", but a mere slideshow certainly isn't mine.ds201 wrote:Computer - 128MB nvidia Geforce 6200 (works great on doom3 with ultra high quality), 1gb of DDR1 ram and 2.1ghz AMD processor
Sussudio wrote:[have a look at some of the games from the era) if Graf had the disposition to permit so by avoiding shaders and other inefficient shortcuts.