Loading Hires Textures for certain iwad
Moderator: Graf Zahl
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Loading Hires Textures for certain iwad
I would like the hires textures to be loaded like this.
Everything in textures directory that is not in a folder inside will be loaded in all games
Textures in Textures\Plutonia will only load in plutonia aswell as all in the textures directory (only, not loading from other folders, which will also be loaded first to avoid overwriting from other dir)
Textures in Textures\Doom2, doom1 (or doom), Strife, Hexen, Heretic, TNT, Plutonia, Heretic, etc. - Same as above.
This will stop screwey textures like in plutonia map02, when it changes fireblu to have more frames, and a new texture, which the animation will switch between the hires fireblu and the non-hires bricks, which looks weird.
same with TNT's Animates Switches conflicting with other doom iwads.
also, can this also be done using gfx (*.pk3\graphics), hires (*.pk3\Hires), Sprites (*.pk3\sprites), Sounds (*.pk3/sounds) etc.
This will really help with those annoying wrong textures, sounds and stuff.
I hope you can understand this.
Everything in textures directory that is not in a folder inside will be loaded in all games
Textures in Textures\Plutonia will only load in plutonia aswell as all in the textures directory (only, not loading from other folders, which will also be loaded first to avoid overwriting from other dir)
Textures in Textures\Doom2, doom1 (or doom), Strife, Hexen, Heretic, TNT, Plutonia, Heretic, etc. - Same as above.
This will stop screwey textures like in plutonia map02, when it changes fireblu to have more frames, and a new texture, which the animation will switch between the hires fireblu and the non-hires bricks, which looks weird.
same with TNT's Animates Switches conflicting with other doom iwads.
also, can this also be done using gfx (*.pk3\graphics), hires (*.pk3\Hires), Sprites (*.pk3\sprites), Sounds (*.pk3/sounds) etc.
This will really help with those annoying wrong textures, sounds and stuff.
I hope you can understand this.
- Enjay
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Re: Loading Hires Textures for certain iwad
Ummm... that is how it works already.
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Re: Loading Hires Textures for certain iwad
not really.
i just re-downloaded Doom Hires Texture Pack, and extracted it like normal.
It didn't work for me.
even if i added a completely different texture, and renamed it to fireblu1 and fireblu2 in the doom-plut folder, and it showed the hires of the origional fireblu
so i renames the folder to plutonia, same thing
i just re-downloaded Doom Hires Texture Pack, and extracted it like normal.
It didn't work for me.
even if i added a completely different texture, and renamed it to fireblu1 and fireblu2 in the doom-plut folder, and it showed the hires of the origional fireblu
so i renames the folder to plutonia, same thing
- Enjay
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Re: Loading Hires Textures for certain iwad
Yes really. 
Here's my directory structure:
gzdoom
gzdoom\textures
gzdoom\textures\doom
gzdoom\textures\doom\doom1
gzdoom\textures\doom\doom2-plut
gzdoom\textures\doom\doom2-tnt
Textures common to all the doom games go in doom. doom1, doom2-plut, doom2-tnt are used for textures specific to those games. It works for me anyway and that's the directory structure that was created when I simply unzipped a texture pack into my GZdoom directory.

Here's my directory structure:
gzdoom
gzdoom\textures
gzdoom\textures\doom
gzdoom\textures\doom\doom1
gzdoom\textures\doom\doom2-plut
gzdoom\textures\doom\doom2-tnt
Textures common to all the doom games go in doom. doom1, doom2-plut, doom2-tnt are used for textures specific to those games. It works for me anyway and that's the directory structure that was created when I simply unzipped a texture pack into my GZdoom directory.
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Re: Loading Hires Textures for certain iwad
mine is...
skulltag\textures
skulltag\flats
skulltag\textures\doom2
skulltag\textures\doom2-plut
skulltag\textures\doom2-tnt
and it doesnt want to work for me, mabe it is the way i structured it.
and yes gzdoom is in the same folder as skulltag to reduse HDD use with the wads and pk3s and textures, and got no conflicts
skulltag\textures
skulltag\flats
skulltag\textures\doom2
skulltag\textures\doom2-plut
skulltag\textures\doom2-tnt
and it doesnt want to work for me, mabe it is the way i structured it.
and yes gzdoom is in the same folder as skulltag to reduse HDD use with the wads and pk3s and textures, and got no conflicts
- Enjay
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Re: Loading Hires Textures for certain iwad
You are missing a level of directories.
It should not be
skulltag\textures\doom2-plut
but
skulltag\textures\doom\doom2-plut
It should not be
skulltag\textures\doom2-plut
but
skulltag\textures\doom\doom2-plut
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Re: Loading Hires Textures for certain iwad
It works for the textures, but doesn't seem to work in pk3/zip files with the following folders
Graphics, Hires, Music, Sounds
Graphics, Hires, Music, Sounds
- Gez
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Re: Loading Hires Textures for certain iwad
It's not supposed to work with anything else than textures. It emulates a Doomsday feature, nothing more.ds201 wrote:It works for the textures, but doesn't seem to work in pk3/zip files with the following folders
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Re: Loading Hires Textures for certain iwad
dam, so i am just going to have to stick with the same interpic, intermus, titlepic, titlemus and stuff.
unless they can be changed in mapinfo, or support for the folders i listed to be added.
unless they can be changed in mapinfo, or support for the folders i listed to be added.
- Gez
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Re: Loading Hires Textures for certain iwad
What prevents you from simply using them in a wad or pk3 normally like you'd do for any non hi-res replacement? Just use a TEXTURES lump to scale the pictures appropriately. Music and sound don't need to be scaled up or down so they're truly plug and play. So really why do you want to use the Doomsday hires texture loading scheme for titlemus?
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Re: Loading Hires Textures for certain iwad
well, i have hires textures and patches pack and a high quality music pack that i would like to release.
but i can't now because it is unfinished, and there isn't enough support for different gfx per iwads
but i can't now because it is unfinished, and there isn't enough support for different gfx per iwads