spilling the big beans on how big this project really is gonna be. I'll try to release 1 map on skulltag and work
the rest here since the project will going on a big over sized music file usage which I rather have a small
audience not a bunch of eye-candy fools who won't help or even reply much or less give me some good
feed back on how it is.
I give you all a taste of a few pic on Shizism's true form in some of these Screen shots they aren't finalised
yet:
Spoiler:
Spoiler:
Spoiler:
I will bring more soon, but this project is far from done if anyone wants to be part of this please pm me.
I will need mostly graphical help meaning tiling textures and how to create rust textures to implement in my
project. I won't promise anything giant but my acs basic commands and memory skills will be put to the
test in my third attempt to actually create and complete a project. I been to AfterGlow site already an id
software site on hosted wads already so no need to post that please. I have all they texture packs already.
I got a few more screen shots that are far better then before:
Spoiler:
the last two are the same just showing both sides of the cave entrance.











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 . Where scale value is a float value (1.0, 1.2, 0.3, etc.), so you can make things bigger or smaller depending on what you want for your sprites.
. Where scale value is a float value (1.0, 1.2, 0.3, etc.), so you can make things bigger or smaller depending on what you want for your sprites.



 . I'll finish making up the weps and monsters and cut off a small sector and end a few more things and let it out as a demo for now or a beta each map will be a beta so to show that Shizism isn't dead and that it will never die.
 . I'll finish making up the weps and monsters and cut off a small sector and end a few more things and let it out as a demo for now or a beta each map will be a beta so to show that Shizism isn't dead and that it will never die.