In ZDoom, giving the player the ProgLevelEnder actor fades the screen to black, ends the level, and fades back to full view at the start of the next level.
In GZDoom however, it doesn't fade completely, only a little bit.
ProgLevelEnder effect isn't quite right
Moderator: Graf Zahl
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- The Kins
- Posts: 48
- Joined: Mon May 08, 2006 12:59