So I started a new map called DarkBase.
Its a dark, dangerous and old UAC base.
Some shots, just started so it can be changed.

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Yea , exact what the intentions are.Enjay wrote:Very nice. Looks like the kind of techy/industrial/believable place kind of maps that I like best.
I think it's intended for Risen3D.Gendo wrote: is it going to be just a techdemo map designed to show off as many things gzdoom is capable of as possible
ah, my bad. i just happen to treat this forum as a purely gzdoom one at timesGez wrote:I think it's intended for Risen3D.
Gendo wrote:can't wait to play thisbtw, will the monsters be bitmaps or models as well? and is it going to be just a techdemo map designed to show off as many things gzdoom is capable of as possible or a "regular" one with standard flow and balance?
Thanks, I know abbs can make a good gameplay for it.hawkwind wrote:Lookin' good Sitters ! Can't wait to play this one ...
Yes, Risen3D has more sophisticated model support than GZDoom. The vertex based lighting for models, for example, means a dynamic light placed near a model in Risen3D lights only the bits that the light falls on whereas in GZdoom if light strikes a model, the whole thing becomes bright. ATM Graf has other priorities so the model handling in GZDoom is unlikely to change in the foreseeable future whereas, as you know, Graham has more interest in working on models and refining model support so he is still adding improvements to it.sitters wrote:I think you can also make similar maps for gzdoom, it also have models, dynamic lights, hires textures.
maybe not the interaction with the models.
The only thing is you must make the models blend well in the environment otherwise it don't look good.
Spectacular!sitters wrote:Here a other shot :