As stated here: http://forum.zdoom.org/potato.php?t=8028
Is it possible to add those frames for enemies (not preloaded ones, just compatibility for them, and we add them ourselves) and +STUN for weapons?
(+STUN giving the weapons shot a some-odd percent chance of stunning an enemy)
[no] Stun frames for enemies; +STUN
Moderator: Graf Zahl
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Randy has already done it for 2.1.0. In other words, I have to wait for its release because otherwise I'd end up rewriting code that Randy has to rewrite/integrate anyway. Besides, the fp_test from 2 months ago which is the only newer source I got is still a little too unstable (and DECORATE in it is somewhat broken because Randy removed a feature without thinking about the consequences.)
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Bah. It would seem most of GZdoom's features are in Randy's hands still. Tis a pity he can't find time to communicate with you a little more and share codeGraf Zahl wrote:Randy has already done it for 2.1.0. In other words, I have to wait for its release because otherwise I'd end up rewriting code that Randy has to rewrite/integrate anyway. Besides, the fp_test from 2 months ago which is the only newer source I got is still a little too unstable (and DECORATE in it is somewhat broken because Randy removed a feature without thinking about the consequences.)

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Setting a state to NULL or to something from a parent, like:
Melee 0
Death parent Death+6
If the current ZDoom update wasn't that extensive I wouldn't bother anymore. Randy's development style is completely counterproductive for anyone depending on him and I think I'd be better off to develop the features myself and then post them on the ZDoom forum. At least then I'd get things done instead of waiting endlessly.
Melee 0
Death parent Death+6
If the current ZDoom update wasn't that extensive I wouldn't bother anymore. Randy's development style is completely counterproductive for anyone depending on him and I think I'd be better off to develop the features myself and then post them on the ZDoom forum. At least then I'd get things done instead of waiting endlessly.
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