Pseudodetail walls

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jengelh
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Pseudodetail walls

Post by jengelh »

prboom-plus with -vidmode gl enhances texture with the pseudo-detail when going up close to a wall (pictured below). Could something like that perhaps be added to gzdoom as well?
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Gez
Developer
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Re: Pseudodetail walls

Post by Gez »

This is definitely a feature that looks just wrong without filtering.
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Tormentor667
Stronghold Team
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Re: Pseudodetail walls

Post by Tormentor667 »

But it's cool...
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StrikerMan780
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Re: Pseudodetail walls

Post by StrikerMan780 »

Ah, Detail Maps. Those indeed would be awesome.
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