Pseudodetail walls
Moderator: Graf Zahl
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- Posts: 41
- Joined: Sat Jun 24, 2006 10:21
Pseudodetail walls
prboom-plus with -vidmode gl enhances texture with the pseudo-detail when going up close to a wall (pictured below). Could something like that perhaps be added to gzdoom as well?
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- Developer
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Re: Pseudodetail walls
This is definitely a feature that looks just wrong without filtering.
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- Stronghold Team
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Re: Pseudodetail walls
But it's cool...
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- Location: Somewhere in Cyberspace
Re: Pseudodetail walls
Ah, Detail Maps. Those indeed would be awesome.