Pseudodetail walls

Moderator: Graf Zahl

jengelh
Posts: 41
Joined: Sat Jun 24, 2006 10:21

Pseudodetail walls

Post by jengelh »

prboom-plus with -vidmode gl enhances texture with the pseudo-detail when going up close to a wall (pictured below). Could something like that perhaps be added to gzdoom as well?
You do not have the required permissions to view the files attached to this post.
User avatar
Gez
Developer
Developer
Posts: 1399
Joined: Mon Oct 22, 2007 16:47

Re: Pseudodetail walls

Post by Gez »

This is definitely a feature that looks just wrong without filtering.
User avatar
Tormentor667
Stronghold Team
Posts: 3555
Joined: Sun Nov 13, 2005 23:15
Location: Germany

Re: Pseudodetail walls

Post by Tormentor667 »

But it's cool...
User avatar
StrikerMan780
Posts: 21
Joined: Fri Nov 23, 2007 10:11
Location: Somewhere in Cyberspace

Re: Pseudodetail walls

Post by StrikerMan780 »

Ah, Detail Maps. Those indeed would be awesome.

Return to “Closed Feature Suggestions”