Pseudodetail walls
Moderator: Graf Zahl
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Pseudodetail walls
prboom-plus with -vidmode gl enhances texture with the pseudo-detail when going up close to a wall (pictured below). Could something like that perhaps be added to gzdoom as well?
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- psdet.png (141.07 KiB) Viewed 1402 times
- Gez
- Developer
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Re: Pseudodetail walls
This is definitely a feature that looks just wrong without filtering.
- Tormentor667
- Stronghold Team
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Re: Pseudodetail walls
But it's cool...
- StrikerMan780
- Posts: 21
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Re: Pseudodetail walls
Ah, Detail Maps. Those indeed would be awesome.