Some model code bugs (fixed by Torr)

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Gez
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Some model code bugs (fixed by Torr)

Post by Gez »

Torr Samaho wrote:
StrikerMan780 wrote:This seems to work perfectly fine. Could a moderator perhaps close this and mark it as added?
Done :). I was just waiting for a confirmation that it works as expected.
Cutman wrote:Oh cool. Be sure to let Graf know if you've done anything special Torr, as he's always requesting help on the modeling code.
He can just take the changes I made to gl_models_md3.cpp in revision 2654. Nothing complicated, just a few fixes. The only difficult part was to figure what was going on ;).
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Re: Some model code bugs (fixed by Torr)

Post by Enjay »

Do you know what was fixed?
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Re: Some model code bugs (fixed by Torr)

Post by Gez »

It's explained in the linked thread. (Didn't see the link?) Basically, it's the support of skin per surface that's broken.
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Re: Some model code bugs (fixed by Torr)

Post by Enjay »

Ah, thanks. Yes, I missed the link. It would be very nice if this was ported to GZdoom.
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Re: Some model code bugs (fixed by Torr)

Post by Graf Zahl »

Already done.
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Re: Some model code bugs (fixed by Torr)

Post by Nash »

Holy crap, for real? Multiple skins per model?

Say goodbye to UV merging! :D This makes things sooooooooooo much more convenient!

EDIT: Is there a GZDoom binary that implements this? I can't wait to test! :D
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Re: Some model code bugs (fixed by Torr)

Post by Graf Zahl »

Check 1.4.3.
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