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Some model code bugs (fixed by Torr)

Posted: Thu Jan 28, 2010 23:24
by Gez
Torr Samaho wrote:
StrikerMan780 wrote:This seems to work perfectly fine. Could a moderator perhaps close this and mark it as added?
Done :). I was just waiting for a confirmation that it works as expected.
Cutman wrote:Oh cool. Be sure to let Graf know if you've done anything special Torr, as he's always requesting help on the modeling code.
He can just take the changes I made to gl_models_md3.cpp in revision 2654. Nothing complicated, just a few fixes. The only difficult part was to figure what was going on ;).

Re: Some model code bugs (fixed by Torr)

Posted: Fri Jan 29, 2010 1:41
by Enjay
Do you know what was fixed?

Re: Some model code bugs (fixed by Torr)

Posted: Fri Jan 29, 2010 1:49
by Gez
It's explained in the linked thread. (Didn't see the link?) Basically, it's the support of skin per surface that's broken.

Re: Some model code bugs (fixed by Torr)

Posted: Fri Jan 29, 2010 1:56
by Enjay
Ah, thanks. Yes, I missed the link. It would be very nice if this was ported to GZdoom.

Re: Some model code bugs (fixed by Torr)

Posted: Fri Jan 29, 2010 9:21
by Graf Zahl
Already done.

Re: Some model code bugs (fixed by Torr)

Posted: Sat Jan 30, 2010 10:20
by Nash
Holy crap, for real? Multiple skins per model?

Say goodbye to UV merging! :D This makes things sooooooooooo much more convenient!

EDIT: Is there a GZDoom binary that implements this? I can't wait to test! :D

Re: Some model code bugs (fixed by Torr)

Posted: Sat Jan 30, 2010 10:24
by Graf Zahl
Check 1.4.3.