[1.4.8] Bug: 3D floors and transfer heights

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Akira_98
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Joined: Sun Jun 27, 2010 23:33

[1.4.8] Bug: 3D floors and transfer heights

Post by Akira_98 »

If you leave a 3d swim-able floor over a sector that has two levels from transfer heights, as long as your above the transfer heights sector, the gravity level from the 3d swim-able floor seems to persist. I have attached a map that shows this.



Thank you :)
Attachments
3dtransferglitch.zip
Map01 - Two 'slime' falls, one with the transfer heights-3d floor glitch.
(2.47 KiB) Downloaded 36 times
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Graf Zahl
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Re: [1.4.8] Bug: 3D floors and transfer heights

Post by Graf Zahl »

These two features cannot be combined in the same sector because they interfere with each other's operation.
Akira_98
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Joined: Sun Jun 27, 2010 23:33

Re: [1.4.8] Bug: 3D floors and transfer heights

Post by Akira_98 »

I'm sure replying into a closed bug thread is bad (especially for a forum newbie) but sorry, I didn't mean having both specials affecting one sector, but two separate sectors next to each other, each with either special. Aw, well at least the conditions for this happening are really low.
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Graf Zahl
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Re: [1.4.8] Bug: 3D floors and transfer heights

Post by Graf Zahl »

Since these two features are incompatible there's just no decent way to have them collide in any way. Neighboring sectors are practically the same as having them in the same one.
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Enjay
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Re: [1.4.8] Bug: 3D floors and transfer heights

Post by Enjay »

The best way, if it's possible in your setup, is to remake the transfer heights structures using 3D floors instead.
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